Dungeons and Dragons Spurs Creativity
There is a dark and dingy prison cell, an area of confinement, rats crawl and skamper the floors of the cells, gnawing on the corpses of the previous prisoners. There are three other prisoners in the surrounding cells, all of their worldly possessions have been confiscated in exchange for rags and a single bucket with a handle. Their urgency to escape has been heightened due to the fact that they haven’t been getting food, and hunger begins to drive their every action.
The obstacles that hold them back are the prison bars and a beast. The beast towers over the rest of the inmates, with four arms and a massive build with an open mouth on the top of its head. The monster guards the three prisoners.
This is one of the many in-game challenges that players of Dungeons & Dragons player’s face. Dungeons & Dragons, or D&D, is a fantasy tabletop role playing game first published in 1974. Since then, D&D has become a fixture in the American counterculture, and has influenced countless movies, films and books that draw from fantasy settings.
The main concepts of the game is to work within a group, to problem solve, and have fun. The main story of the game is determined by an “all knowing entity” known as the dungeon master. The dungeon master determines the actions of the monsters and the environment through procedure, prior planning, and for entertainment.
“ I really like the roleplaying aspect of the game, I really like how you work as a team to complete a common goal,”states D&D president Scott Hackney ’20.
The game also promotes the use of creativity, something that is promoted in the daily application of life.
“It’s the type of game that I wish more kids would play it helps the imagination and patience, compared to something like a video game,” says Mr. Joseph DeStefano, the club sponsor.Dungeons and Dragons meets Mondays and Thursday at 2:30 after school.by
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